![]() ![]() While the gameplay was about the same, it gave me a better picture of the game’s structure. I controlled Carter Diaz, an engineer separated from the dense political conflicts happening on the deck. In the second part of my demo, I got to see how the other side of the USS Resolute lives. The developers stress that the game is “reverential, not referential.” The lower decks The result is a totally original story that still feels perfectly in the spirit of the franchise. Funny enough, the developers say they looked to fan wikis like Memory Alpha to do their research on the world of Star Trek. It’s a dense series filled with lore and political dynamics, but also plenty of flexibility to tell new, choice-driven stories.ĭramatic Labs had total freedom to play with the IP, though the dedicated Trekkies on the team still wanted to make sure they got it right. I’d never considered it before playing, but Star Trek is an ideal property for this type of game. The developers say that the story will take players to various planets (the developers teased that we’ll see some “familiar” ones) and other ships as they solve conflicts through the galaxy. ![]() It quickly becomes clear that there’s no easy answer I have to decide the best way to broker peace through careful listening and my dialogue choices.ĭiplomacy seems to be a running theme throughout the game. Everyone in the room, including Ambassador Spock, lay out the intricacies and nuances of the situation. This time, Commander Ridek is in a meeting getting briefed on a conflict between two factions on the brink of war over resources. I start to see how that’s going to unfold long-term in the third chunk of the demo. The impact that dialogue choices have is less telegraphed here, with seemingly every choice potentially affecting where the story goes. That is, you won’t see pop-ups telling you that characters “will remember” what you said to them. Notably, Star Trek Resurgence does away with one of the staples of the genre. ![]() In classic Telltale fashion, I get various dialogue choices that let me shape what kind of Commander I am. The mustachioed Captain Solano walks me to the ship’s bridge, where I’m introduced to all my crewmates. In the first chunk, I take control of Commander Ridek, a half-Kobliad on the USS Resolute. In my demo, I played three short segments of the game, which introduced me to both of its playable characters. That’s not a knock against it by any means in fact, it turns out that Star Trek is the perfect fit for that tried-and-true template. I went hands-on with a build of the game at GDC and found that it looks and plays just like the Telltale games of the mid-2010s. That’s exactly what Star Trek Resurgence looks to deliver. ![]()
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